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| Before
You Hire? |
| by
Professor Clix |
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Are you thinking
about hiring a full or part time web or graphic designer?
There is a lot to think about before attempting to add a
designer to your staff.
Hiring a designer is not usually the right choice unless
you have a need for a full design department. Have you thought
about all the problems and difficulties that designers face?
Are you ready to bring that in house?
The design world is a fast paced and always changing environment
that requires a lot of time, skill and a high level of involvement.
Have you thought about skill sets, overhead, resources,
training, management, time off, benefits, and all the other
challenges you will have to face?
SKILLS & EXPERIENCE: Designers have different skills
and experiences to draw upon. One web designer might specialize
in HTML and Javascript on a program like FrontPage. Another
may be skilled at E-Commerce using ColdFusion. Yet another
may have database experience with SQL Server. How can you
be certain to have a designer with the right skills and what
happens when you company's needs demand a different skill
set.
HARDWARE: Designers need high-end equipment that
is typically replaced with the latest and greatest every
2 years. This is not limited to computers. Equipment
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requirements
usually include high quality color laser printers, file
servers, database servers, networking, high quality scanners,
high quality digital cameras, and more
SOFTWARE: Design and programming software is very
expensive. Designers that specialize in one sector of design
usually use 4-7 different applications for the design work
alone. Software changes regularly with new versions, new
standards, new compatibility, and more productive applications.
Additional software is often needed for desk and project
management.
OFFICE SUPPLIES: Designers have high demand for office
supplies. They use tremendous amounts of expensive ink/toner,
paper, specialty materials, and other production tools.
TRAINING & SEMINARS: In order to keep abreast
of the current state of the industry, designers have to
spend time reading periodicals and attending seminars discussing
new approaches to the way they do their work. As the standards
and approaches change so must their skills through frequent
and expensive training.
RESOURCES: The world of design is a very large industry
with a number of ways to get any one project completed.
Designers rely on resources like newsgroups,
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reference books,
design magazines, paid subscriptions to online developer
libraries, stock photography and font libraries.
TURNOVER: In house staff tend to have high turnover
rates as employees find bigger and better opportunities
and when they leave, your company is no longer their concern.
The ramp up period for a designer is high due to the complicated
nature of the business. How easily can a new designer pick
up where the last one left off? How often do designers find
new opportunities, even in a weak market such as today's?
BENEFITS: Like any employer, you will need to consider
the costs of benefits including Social Security, insurance,
health care, bonuses and other incentives to keep your staff
happy.
NON-PRODUCTIVE TIME: Administrative duties, phone
time, travel, meetings, office management, and much more.
It all takes time. An average employee in any industry spends
approximately 20% of their time on non-productive tasks.
For designers it is usually more.
MANAGEMENT: It takes you away from your work to manage
a staff member. How much of your valuable time will you
have to spend working with an employee to make sure they
are on task and have what they need to get the job done.
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